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 PNRR - Weapons and Mechanics

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moonmasher
RR Beginner


Posts : 116

PostSubject: PNRR - Weapons and Mechanics   Tue Mar 15, 2011 7:39 pm

PNRR stands for possible new robot rage. As in this is ideas if I/you/we start programming.
This is mostly for fun, But some content may be used If I/you/we start programming a RR game.
All PRR topics made by me will Include these first 4 Lines. When I have a few topics with several Ideas I might make
a "Head topic" with links to the Idea topics and stuff.

Well post your weapon ideas here.
Try to include in-game stats about them and if you want to, an image.
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moonmasher
RR Beginner


Posts : 116

PostSubject: Re: PNRR - Weapons and Mechanics   Wed Mar 16, 2011 4:45 pm


Nitrotex ME-1
Sensor-Guided Missiles
Placement: Tower
Damage: 11
Charges: 4
Required Space: 3.0
Weight: 5 kg
Price: 680 credits
They will seek out the opponent(s) BUT unlike heat seeking missiles, they can sense walls in front of them, and will turn away briefly and then recontinue the chasing of ur enemy. The con about this is that they can only avoid walls once every 2 seconds. So when avoiding wall A then might aswell bump into wall B. their direction of turning is decided by which way will be easier/faster to take.

//edit//
rebalanced.
Happy now jork?
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TheHat
H€®Ø
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Posts : 919

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Mar 19, 2011 2:04 am

i luv it!

problem is in this rr you can easily outrun missles lol.


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moonmasher
RR Beginner


Posts : 116

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Mar 19, 2011 8:22 am

Well, then the guy who bought Nitrotex ME-1 must be really sad LOL!
Ill probably post some more weaps soon. When I feel like it.
Feel free to add sum wep urself
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joséaroldo
Lowest Of Low


Posts : 5

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 5:57 am

how about a shock weapon, it would work like claw, mean but the oposite you would use it when the oponet is very near, or in contact with you...by the way i think it there could be more FREE weapons because even being very nice the last RR didn t have many FREE stuff and after a while there was nothing to buy.
like 500credits, damage 25, 5 charges, espace 2,0, you place at the chassi not on the tower.
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joséaroldo
Lowest Of Low


Posts : 5

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 6:10 am

SUPER MAGNET (WOULD ATRACT THE OPONENT TO YOU, when aleardy close...)
price:200 credits
charges 5
damege: /
space:3,0
in the chassi
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joséaroldo
Lowest Of Low


Posts : 5

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 6:13 am

ENERGY DRAINER(ABLE TO DRAIN up to 35% of the oponents left energy, use when to to it)
PRICE:750 credits
charges:1
damege:/
space 3,5
place to put chassi/tower
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joséaroldo
Lowest Of Low


Posts : 5

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 6:16 am

ENERGY CANNON(the user has to charge for 5seconds before the shot)
PRICE:850 credits
charges3
damage:50
space 3,0
place to put, tower
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RageTester
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Posts : 362

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 11:00 am

Energy CANNON sounds like a fast kill weapon, if equipped together with razor discs, just go backwards and opponent is done pretty fast, no even need for 3rd weapon
Laser cannon still might be better if you are terrible aimer...

Weapon sounds like it would be very powerful, so it should take 4.0 or 5.0 space, weigh a lot and spend like 100 or 200 energy of your battery while re-charging...
Fun thing about this weapon could be fact that it can be used after your battery ends 1 last time if opponent dummy goes straight at you from the front Smile

Other weapon ideas are also pretty good, keep it up!


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joséaroldo
Lowest Of Low


Posts : 5

PostSubject: Re: PNRR - Weapons and Mechanics   Sat Dec 22, 2012 3:38 pm

NOT exactly a weapon but some kind of a satelite vision where you would be able to have a vision of the whole field, like as if you where looking from the sky...(like a diferent version of that little camera.
SPACE:1,0
CREDITS:150
By the way...I just read some game old critics, and the main reason why somepeople didn t like the game was that there aws only 1 arena, so i would be nice to make some new ones(I don t think it s necessary but it s probaly easy to do it, so why not give it a try), and the lack of free weapons, so i think what you/we can do is to get some of the best new weapons and turn THEN into SUPERWEAPONS and release some of the old super weapons as free weapons how ever with a higher price...not to much higher but like instead of 288, 400-500.
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2D4
Critique Extraordinaire
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Posts : 3451

PostSubject: Re: PNRR - Weapons and Mechanics   Sun Dec 23, 2012 11:38 pm

joséaroldo wrote:
SUPER MAGNET (WOULD ATRACT THE OPONENT TO YOU, when aleardy close...)
price:200 credits
charges 5
damege: /
space:3,0
in the chassi

REVERSE MAGNET REPELLING

Invisible reverse magnetic forces your opponent away from you for a short time

Great new Ideas I love it




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RageTester
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Posts : 362

PostSubject: Re: PNRR - Weapons and Mechanics   Mon Dec 24, 2012 11:56 am

joséaroldo wrote:
NOT exactly a weapon but some kind of a satelite vision where you would be able to have a vision of the whole field, like as if you where looking from the sky...(like a diferent version of that little camera.
SPACE:1,0
CREDITS:150
By the way...I just read some game old critics, and the main reason why somepeople didn t like the game was that there aws only 1 arena, so i would be nice to make some new ones(I don t think it s necessary but it s probaly easy to do it, so why not give it a try), and the lack of free weapons, so i think what you/we can do is to get some of the best new weapons and turn THEN into SUPERWEAPONS and release some of the old super weapons as free weapons how ever with a higher price...not to much higher but like instead of 288, 400-500.

There was a spy cam in super pack 2, and it took no space at all, because was not placed in the robot, something like satellite with built in camera...

I agree, new arenas should be added, however that would split people inside lobby into parts, you would have to select arena you wish to fight on, extra work some people might hate Smile


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