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 How to Read Robot Info

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BEASTY
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PostSubject: How to Read Robot Info   Wed Apr 27, 2011 7:12 am

There are a few ways to check peoples bot info. here is a easy way. go temporary data files. There should be a folder called "Temp" in your C:\ drive. it will have .txt files in there with bot info. if you select some one in lobby or go into training.

in the note pad you will find something that looks like this
---

action=setrobot&proplist=%5b%23robotDescription%3a+%5b%23ram%3a+%5b%23r1%5d,+%23torn%3a+%5b%5d,+%23hjul%3a+%5b%23h2%5d,+%23motor%3a+%5b%23ma1%5d,+%23batteri%3a+%5b%23b1%5d,+%23vapen%3a+%5b%23v7,+%23v6%5d,+%23wpnPos%3a+%5b%23f,+%23b%5d,+%23special%3a+%5b%5d,+%23ammunition%3a+%5b%5d%5d,+%23inventory%3a+%5b%5d,+%23money%3a+8,+%23space%3a+100,+%23spaceleft%3a+10,+%23maxSpeed%3a+40,+%23pansar%3a+50,+%23info1%3a+1104,+%23saveMap%3a+1,+%23soldweapons%3a+%5b%5d%5d&chksum=5ec08318568bdcf6898d1fdd42fddc8b&robotid=26607606&robotname=ROBOT.RAGE.SURVIVORS&sessionid=%7b446EF1E0-539A-4A6F-BFBC-67694220EBD0%7d

---
that probably looks like gibberish to you but in that code is all about that bot, what weapons it has what weapons have been sold. etc.

heres how to tell what weapons are on and what everything means


Weapons = Vapen:

SuperPack 1: p1 = 70 31
SuperPack 2: p2 = 70 32

Land Mines: v1 = 76 31
Flame Thrower: v2 = 76 32
Laser Cannon: v3 = 76 33
Grenade Launcher: v4 = 76 34
Nothing: v5 = 76 35 (Missilramp)
Plow: v6 = 76 36
Dagger: v7 = 76 37
Power Axe: v8 = 76 38
The Claw: v9 = 76 39
Drill: v10 = 76 31 30
Saw: v11 = 76 31 31
Rolling Pin: v12 = 76 31 32
Nails Spreader: v13 = 76 31 33
Glue Spreader: v14 = 76 31 34
Oil Spreader: v15 = 76 31 35
Guided Missiles: v16 = 76 31 36
Heat Seeking Missiles: v17 = 76 31 37
Kamikaze Bomb: v21 = 76 32 31
Armor Regenerator: v22 = 76 32 32
Rear View Camera: v23 = 76 32 33
Spear Gun: v24 = 76 32 34
Flash Bomns: v25 = 76 32 35
Razor Discs: v26 = 76 32 36
Mini-Robot: v31 = 76 33 31
Remotes Charges: v32 = 76 33 32
Force Field: v33 = 76 33 33
Cloak Device: v34 = 76 33 34
Mini-Gun: v35 = 76 33 35
EMP: v36 = 76 33 36
Spy Cam: v37 = 76 33 37


Wheels = Hjul:

3 Small Wheels: h1 = 68 31
4 Small Wheels: h2 = 68 32
6 Small Wheels: h3 = 68 33
4 Large Wheels: h4 = 68 34
6 Large Wheels: h5 = 68 35


Engines = Motor:

Small Engine: ma1 = 6d 61 31
Medium Engine: ma2 = 6d 61 32
Large Engine: ma3 = 6d 61 33
Small Engine Deluxe: mb1 = 6d 61 34
Medium Engine Deluxe: mb2 = 6d 61 35
Large Engine Deluxe: mb3 = 6d 61 36


Tower = Tower:

Small Tower: t1 = 74 31
Medium Tower: t2 = 74 32
Large Tower: t3 = 74 33


Chassi = Ram:

Small Chassi: r1 = 72 31
Medium Chassi: r2 = 72 32
Large Chassi: r3 = 72 33


Battery = Batteri:

Hydrogen Battery: b1 = 62 31
[u]Alkaline Battery: b2 = 62 32
[u]Nuclear Battery: b3 = 62 33


[u]Other:

Money = Credits
Pansar = Armor


SoldWeapons = Super weapons You Have Sold
Inventory = weapons in your Inventory

wpnPos = Weapons Placement:

f = Front
b = Back
t = Tower
#s = is only for spy cam
#v = is only for Rear Cam

Score = Your Score

GameStats = win/lose/draw

Robotname = Robots Name

UserLibName = Robot ID

info1 = can be - or + its any number for that bot

================================================
so as we can see that bot has a dagger and a plow on... This is helpful for many things (enjoy.)




Thanks IGIT <3


Last edited by East123eog on Sun May 01, 2011 4:11 am; edited 3 times in total
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jork
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PostSubject: Re: How to Read Robot Info   Wed Apr 27, 2011 3:06 pm

East123eog wrote:

Wheels = Hgul:
Correct that...not Hgul but Hjul*


East edit: thanks missed that.




btw Guest ik what u did...
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Noobface
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PostSubject: Re: How to Read Robot Info   Sat Apr 30, 2011 7:49 pm

[#checksum: "7e74ffefb206e4cce03dc3d364cccd3f", #status: 0, #propertylist:[#robotDescription: [#ram: [#r1], #torn: [#t3], #hjul: [#h5], #motor: [#mb2], #batteri: [#b2, #b2], #vapen: [#v2, #v6], #wpnPos: [#t, #f], #special: [], #ammunition: []], #inventory: [#v7], #money: 63, #space: 100, #spaceleft: 10, #maxSpeed: 40, #pansar: 165, #info1: 1049, #saveMap: 0, #soldweapons: []],#RobotName:"ANTAG0NIST",#Score:518,#UserLibName:"",#GameStats:[#win:186,#lose:213,#draw:2],#map:"(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿjðð(ÿXðð(ÿº(ð,(ÿV(ð,(ÿ¸(ð.(ÿT(ð.(ÿ¶(ð0(ÿR(ð0(ÿ´(ð2(ÿP(ð2(ÿ²(ð4(ÿN(ð4(ÿ°(ðh(ÿ®️(ðj(ÿ¬(ðl(ÿª(ðn(ÿ¨(ðp(ÿ¦(ðr(ÿ¤(ðt(ÿ¢(ðv(ÿ (ðx(ÿŸ(ðx(ÿ (ðv(ÿ¢(ðt(ÿ¤(ðr(ÿ¦(ðp(ÿ¨(ð>(ÿA(ð+ï(ð;(ÿª(ð;(ÿF(ð;(ÿ¬(ð9(ÿH(ð9(ÿ­(ð9(ÿH(ð9(ÿ­(ð9(ÿH(ð9(ÿ­(ð9(ÿH(ð9(ÿ­(ð9(ÿH(ð9(ÿ­(ðSadÿF(ðSadÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ­(ðj(ÿ®️(ðh(ÿ°(ðf(ÿ²(ðd(ÿ´(ðb(ÿ¶(ð`(ÿ¸(ð^(ÿº(ð\(ÿ¼(ðZ(ÿ¾(ðX(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿv(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿýÿ(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿä(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿ4 (ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿþ(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿý(ÿ<"]


Should motor be mb for deluxe or something?
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jork
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PostSubject: Re: How to Read Robot Info   Sun May 01, 2011 12:47 am

For deluxe engines it's
mb1 = small deluxe
mb2 = medium deluxe
mb3 = large deluxe
Nice you noticed he had a mistake there Very Happy




btw Guest ik what u did...
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BEASTY
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PostSubject: Re: How to Read Robot Info   Sun May 01, 2011 4:08 am

lol thanks again. looks like i dont know it off by heart very good. Razz



Thanks IGIT <3
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Carl
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PostSubject: Re: How to Read Robot Info   Sun May 01, 2011 5:30 am

I even made a program in Visual Basic that downloads, collects and categorizes this information from the server for any robot ID.

Good for programming.


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