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 RobotRage Reborn- remake of RobotRage 2 Rearmed

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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 11, 2017 6:16 pm

@digit no problem
@RageTester with a fan Very Happy
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Aug 12, 2017 7:48 pm

We're starting in 30 minutes, watch on https://www.twitch.tv/robotragereborn
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 2:46 am

Great stream guys! Wish I coulda been there for the whole thing. It was fun alien
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 9:05 am

digit wrote:
Great stream guys! Wish I coulda been there for the whole thing. It was fun alien

It was good, but too much coding for my taste, especially at such a late hour lol!




btw Guest ik what u did...
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 9:28 am

Yeah, it was fun (I hope for you too) funwise, but codewise it was a disaster Wink
We decided, that next stream will have more game (meaning more modeling, UI works etc, not code) and that we need to do some refactoring (rewrite some of the code).
Anyway, thanks for stepping by Smile
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 4:01 pm

I actually like the coding... I'm more of a javascript/web n00b, but I have some training in Java, DBs, and a little about networks. I want to learn more C++ so its cool to see you guys use it as well as you do.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Aug 16, 2017 4:18 pm

Just quick update.
Spoiler:
 

What you see here is first draft of network communication between servers.
With that drawing, and different approach to sending data over the internet we hope to make it work in no time.

We made our mistakes and we know what they were. Now it's time to develop without making them again.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 17, 2017 1:41 am

It's good to know where the mistakes are and hey, nice looking picture this time Very Happy




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 17, 2017 6:32 pm

Looks good! I suppose you could make training offline ( no anti-cheat) and save some server resources, but that's just a suggestion.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 2:36 am

Hi guys!
Here's some updates:

We decided to fully remake the network code. In the last 3 days I was hardly working on solution to get rid of 'anticheat' which was currenty only data provider between game client and server.
As you may seen on stream the 'anticheat' caused us problems by data juggling. We wanted to make it simplier for us.

As you saw on stream, the communication was solved like that:
Client<->Anticheat<->BattleHandler (server)

And now, I'm working on solution like that:
Client<->BattleHandler (server)

Don't worry, getting rid of 'anticheat' doesn't mean we won't verify data (in case someone will cheat). It will be verified on the server and in game's client.
I'm making huge progress, so keep up on next update Wink
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 5:14 am

What will happen in case someone finds an exploit and somehow syncs it with the server?
Is it going to be an automatic check or someone will have to sit all day and check the robot records? xD




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 2:49 pm

It will be automatic.
For obvious reasons we won't tell you here the exact mechanisms to detect cheaters we plan to use Wink

If you're asking if someone can write his own "client" that would cheat the server- that's possible for any game if enough effort is put into it. I don't believe that RRR will be that popular for someone to do that, but if something like that would ever be written, there are ways to detect it.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 24, 2017 12:18 am

We bought new server, we are moving the website now, so don't worry if it dies on you.
This machine will be able to run game server as well.

edit. Also we now have SSL, so any registration, login forms etc. will be encrypted and secure.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 24, 2017 3:49 pm

cheers Awesome! Can't wait to see it in action!
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Aug 28, 2017 4:04 am

Today I finished writing local server emulation. That may not tell you much, but it will allow us to work independently from each other on our parts, so I'll work now on designing menus, implementing bot parts etc. while Farum will work on server part.

Also we removed whole network code from game client and replaced it with calls to server connection class. The class is currently connected to mentioned earlier server emulation, but can be easily reattached to real server.

I know it's taking us far too long, but we finally know what we are doing and actually have a well thought out plan.
Yeah, note to self, first read what is possible and what is not, and then start coding things that are possible.


Another news: we now have website for our "group" (currently only me and Farum). You can check out our other projects there: https://smartmoose.org


Anyway, here is happy bot for you:


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Aug 28, 2017 4:41 pm

I can't decide if the poweraxe is some weird tongue or nose...

anyways, good job! Sounds like you are making some good progress; don't worry about it taking too long, we're just happy that its happening at all!
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Aug 29, 2017 3:24 am

I have a few question to everyone who's still here, but first take a look at this video and screens, so you know what I'm talking about.
Video:
 

Screenshots:
 

As I said, we can't use 1:1 original menu, because we have more than 4x more space on 1080p screens compared to 800x600 that RR used to work on.


What do you think about this layout?
Which version of background looks better?
What do you think about making garage more RR3 style? Instead of simple list, we could build live preview of all bots, and to choose one, you click a button under it. Just an idea Smile
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Aug 29, 2017 6:02 pm

The layout seems fine, it's not the most important thing in the game tbh.
I quite like the background with building layer, looking good!




btw Guest ik what u did...
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Aug 30, 2017 9:40 pm

I like the one with the buildings in the background; it mght even be better if it was more obviuous to add contrast to the menus.

I always though it would be cool if you could get challenges from the garage, without having to go to the lobby... but I'm not sure how easy or practical this would be to implement, or if others would even like this idea alien
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Sep 01, 2017 2:32 am

Thanks.

As of connecting the lobby with garage, that's not bad idea. We don't have anything done with the lobby yet, so there is no problem with that. I'll talk about it with Farum Wink


Other news: we decided, that we'll create a DevBlog.
Why?
So we can share our progress, show interesting bugs and explain parts of code on more daily basis without spamming the forum.
For now there are 2 short entries: one is "hello world", but 2nd is worth checking out if you like glitches Wink

You can easily find DevBlog via our websites (robotrage.pro and smartmoose.org). You can also access it from here: blog.smartmoose.org.

Hope you'll like it and will visit often Wink
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Sep 01, 2017 5:52 pm

cool! I'll be sure to read it whenever I remember to look it up. BTW it is telling me that the site is insecure... it says the certificate belongs to another website or something.

Also, nice videos; I'm glad to see that you've implemented RR2's great glitch potential already Wink
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Sep 01, 2017 7:23 pm

Let's just hope the lag pass is still there, everything else is irrelevant.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Sep 01, 2017 7:27 pm

That cert thing was my stupid mistake. I fixed it now (it may take 24h to propagate correctly).

Also we are planning a discord server to replace IRC that is hard to use for many people.

edit. Yeah, we have many bugs, that are just as spectacular as original ones Very Happy
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Sep 02, 2017 12:09 pm

I would love getting challenged even if I am painting robot in garage, that was one of the bad things in original, many spent too much time outside the lobby, cuz lobby was just lobby...
but imagine you remove parts, someone challenges you...then you quickly equip best weapons and accept the challenge...
Enemy that though he could beat chassis only is toasted Twisted Evil

Robot previews is a good thing, if we can have more than 5 per account now.


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Sep 02, 2017 3:02 pm

Hello!

Today we are getting rid of our IRC channel.
As we pionner said, we set up Discord server, it's easier for others to use - not everyone is such a nerd as we are Smile So feel free to join: https://discord.gg/rHuzfER
Remember to write there who you are (if your nick is different than forum nick).
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