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 RobotRage Reborn- remake of RobotRage 2 Rearmed

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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 11, 2017 6:16 pm

@digit no problem
@RageTester with a fan Very Happy


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Aug 12, 2017 7:48 pm

We're starting in 30 minutes, watch on https://www.twitch.tv/robotragereborn


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 2:46 am

Great stream guys! Wish I coulda been there for the whole thing. It was fun alien
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 9:05 am

digit wrote:
Great stream guys! Wish I coulda been there for the whole thing. It was fun alien

It was good, but too much coding for my taste, especially at such a late hour lol!




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 9:28 am

Yeah, it was fun (I hope for you too) funwise, but codewise it was a disaster Wink
We decided, that next stream will have more game (meaning more modeling, UI works etc, not code) and that we need to do some refactoring (rewrite some of the code).
Anyway, thanks for stepping by Smile


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Aug 13, 2017 4:01 pm

I actually like the coding... I'm more of a javascript/web n00b, but I have some training in Java, DBs, and a little about networks. I want to learn more C++ so its cool to see you guys use it as well as you do.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Aug 16, 2017 4:18 pm

Just quick update.
Spoiler:
 

What you see here is first draft of network communication between servers.
With that drawing, and different approach to sending data over the internet we hope to make it work in no time.

We made our mistakes and we know what they were. Now it's time to develop without making them again.


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 17, 2017 1:41 am

It's good to know where the mistakes are and hey, nice looking picture this time Very Happy




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Aug 17, 2017 6:32 pm

Looks good! I suppose you could make training offline ( no anti-cheat) and save some server resources, but that's just a suggestion.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 2:36 am

Hi guys!
Here's some updates:

We decided to fully remake the network code. In the last 3 days I was hardly working on solution to get rid of 'anticheat' which was currenty only data provider between game client and server.
As you may seen on stream the 'anticheat' caused us problems by data juggling. We wanted to make it simplier for us.

As you saw on stream, the communication was solved like that:
Client<->Anticheat<->BattleHandler (server)

And now, I'm working on solution like that:
Client<->BattleHandler (server)

Don't worry, getting rid of 'anticheat' doesn't mean we won't verify data (in case someone will cheat). It will be verified on the server and in game's client.
I'm making huge progress, so keep up on next update Wink
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 5:14 am

What will happen in case someone finds an exploit and somehow syncs it with the server?
Is it going to be an automatic check or someone will have to sit all day and check the robot records? xD




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Aug 18, 2017 2:49 pm

It will be automatic.
For obvious reasons we won't tell you here the exact mechanisms to detect cheaters we plan to use Wink

If you're asking if someone can write his own "client" that would cheat the server- that's possible for any game if enough effort is put into it. I don't believe that RRR will be that popular for someone to do that, but if something like that would ever be written, there are ways to detect it.


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