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 RobotRage Reborn- remake of RobotRage 2 Rearmed

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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Feb 20, 2018 1:33 pm

pionner wrote:
Not much today, but I'm posting anyway.
Here is working chat:
Spoiler:
 

As you can see it's also running on Manjaro Linux on my old laptop. Why Linux? Well, on that particular computer (and only on this one from all computers I tested) all models are distorted beyond recognition when running any version of Windows. Tried reinstalling the OS, tried changing Win 7 to Win 10, always ending up with the same result.

Well, as it works under Linux, we can rule out hardware issue, so we'll have to investigate it later.
If you want to help us with this one and have old PC/laptop released in years 2004-2008 capable of running Windows 7, PM me. We have our theory why it might behave this way, but it's shot in the dark.

My bro said his comp is like from 09, have you tried emulating it on a virtual machine with super low settings?




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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Feb 20, 2018 6:58 pm

It's not issue with performance, that I can tell you now, so VM test won't help.
I suspect that the problem is OpenGL that on Windows runs on 2.0 and on Linux on 2.1.
I will try a few things today, when I'm home.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Feb 24, 2018 1:42 am

I have few updates for you.

The problem was OpenGL 2.0. Everything works well on 2.1 and this (or later) version will be required to play.Windows client will work on Linux (and probably Mac, will test it later) with WINE. We don't know if we'll compile native versions for Linux and Mac, but we'll make sure to make it fully playable on WINE.

I also managed to optimize fire and smoke effects on the firepit and increased average FPS from ~15 to ~23 while bot is burning on our low spec reference machine (specs: click)

And finally, probably the most interesting and important thing: Farum managed to code big part of lobby code and challenged me Smile


Here are 2 screenshots, 1st from debugging fire, 2nd from Farum's challenge.
Spoiler:
 


edit. Font on screenshots is temporary, I was testing some replacement fonts to use instead of Impact on Linux and MacOS systems.

edit2. I managed to get my hands on Mac machine. RR works with WINE there as well Smile
Spoiler:
 
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Feb 25, 2018 8:07 pm

I'm glad to see it working on linux, as my primary PC (the one I'm on right now) runs on it. Keep up the great work! The lobby is looking primed for action!
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Miloto
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Mar 05, 2018 9:57 pm

Very hyped for this, It's looking great!


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Mar 05, 2018 11:57 pm

We are too:)

We are experimenting with some ideas with the net code, to make it more portable and independent of
Windows.

We are not promising anything, think of it as 50/50, but based on these changes it MIGHT be possible to compile an Android app without too much effort put in porting.

Our main goal is still Windows version, and that's what we are focusing on right now. If we ever make Android version, it will be released after PC version.

Before anyone asks: Android and PC players would share the same lobby, as controls in RR are quite simple and physical keyboard will not give you big advantage.
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Miloto
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Mar 06, 2018 1:16 am

A question I have will there be any game wipes (Users credits, Ranks, Bots, etc) with updated game versions going from alpha to beta stuff like that?


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Mar 06, 2018 7:35 am

If there will be no major bugs that will allow players to get gogolplex credits in 3 secs, then no, there will be no wipes.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Mar 11, 2018 2:12 am

Almost finished the paint part. There is still misalignment from the model and mesh overlay, that's why I turn it off in the beginning. There is still no server synchronization of skins or distinction between bots.

Spoiler:
 
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Mar 11, 2018 8:16 pm

looking good! can't wait to spend hours in that paintshop!
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 1:35 am

[To anyone reading in the future: this is of course April Fools post]

We are dropping development of RobotRage Reborn in it's current form.
We decided it's just not modern and interesting enough for wider audience, so we are replacing some of the core mechanics: from now on you'll drive not one, but six bots!
Six is better than one, isn't it? Of course it is! Six times the bots, six times the fun!
As we are learning from the best, the battles will be turn based, just like out beloved classics, eg. Heroes 3.
Furthermore, instead of building bots we have an original idea: you will encounter and catch them in special balls during exploration of game world. You will then train them during battles.
As for paintjobs and any weapon upgrades: lootcrates!  We all love them, don't we? Don't worry of course they will be free. Instead of paying for it will money, we'll just run full scan of your machine (may include accessing your camera, microphone, geolocation, browsing history, stored files, password managers and more) and will sell all this data to advertisers and any other interested party. That will allow you to play for free, and us to pay for servers Smile


And here is screenshot of very early build:
Spoiler:
 


Last edited by pionner on Mon Apr 02, 2018 12:52 am; edited 1 time in total
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 8:24 am

Seems like a great idea, the extra bots could be drones though, we've all seen how great they are in battlebots.

Spoiler:
 

And yeah...gotta catch them all!




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 8:48 am

Yup, we have that in plans, although this will be DLC only for people on whose machines our scrapper (mentioned in previous post) finds some nudes.
Oh, and also because of that, you will have to type your credit card number during registration, to prove you're not underage.

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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 10:24 am

Spoiler:
 




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 11:03 am


Happy Easter and April fools day, 2 in 1


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 12:22 pm

I actually got scared for a minute there! Nice prank Very Happy
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 01, 2018 10:24 pm

Can't wait to purchase superpack 0.01 containing the exclusive dagger + retro skin!
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Apr 05, 2018 8:34 am

Not much news from us recently, so I'm posting.
There are two major changes in the code: Farum managed to replace all Windows dependencies fron network code with universal ones. Took him a lot of time and work, but was worth it; we are a step closer to compiling for Android and iOS. Give him one clap for that, he deserved it.
As for second change: in the time Farum was fighting with the network code I managed to write backend for paintjobs; they are now stored on server, loaded from it and sent to it if any changes are made in paintshop.

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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Apr 05, 2018 5:58 pm

Heh, sounds cool as people tend to use those myterious things called "smartphones" all over the place, will be easy to beat them from a PC xD.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Apr 14, 2018 8:00 pm

Sounds great! Take my clap, Sir Farum! cheers
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Apr 15, 2018 10:10 pm

I wanted to record you a video of the progress today, but there is a ton of bugs in the game right now.
For instance I somehow managed to apply bot's paintjob on the floor...

Spoiler:
 

In other cases bot's paintjob disappears completely.

But yeah, (very) slowly we are making progress. Although it's not setting proper values for shields and battery, bot creation now works, same with serverside bot deletion- client can't yet send the proper command to the server, and dies trying to.

For other news: we did some code refactoring, to speed up development in the future.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Apr 16, 2018 6:48 am

Wow, that's really weird, keep up the good work!




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Mon Apr 16, 2018 11:15 pm

Yeah, we found the reason: some of map models had identifiers generated by AGK library, and these were overlaping with our identifiers for bot's paintjobs. We changed all ids to to our system and now they work as intended (it was still our fault, not AGK's).

Here is video I was going to make yesterday:
Spoiler:
 

And yes, we are aware of little "shitbox" at 1:48 (it's marked now for further investigation).

And I would almost forget: the music in the background is composed especially for us by Johan Öst Smile
Personally, we love it Very Happy
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 17, 2018 10:28 am

Hmm, it seems a bit odd that while in the buy parts section you can't see your own credits.
And I still find the UI during the battle a bit out of place, like it was just put there, could use a partial frame around it like in the original.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 17, 2018 10:31 pm

There will be money counter, don't worry Very Happy
I'm thinking about implementing 3 different battle UIs to choose from: current, minimalistic (only battery and healthbar, no BG) and "full"- like in the original game.
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