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 RobotRage Reborn- remake of RobotRage 2 Rearmed

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-Max
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun May 20, 2018 1:01 am

I like it. Actually, I love it.


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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun May 20, 2018 8:45 am

This is much better, looking sleek!




btw Guest ik what u did...
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Gryndhol
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun May 20, 2018 3:57 pm

Love the concept Very Happy
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digit
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun May 20, 2018 9:20 pm

Looks great! Sorry I haven't been around for a while but looks like you've been doing fine without me Very Happy

Seems like a lot of empty space in the upper right corner, are you planning on filling that up with anything?

I messed around with the layout a little bit to make things more uniform throughout, but Im not sure if it actually looks any better (the red lines are just to show where I aligned this to, circles show equal margins)
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Jun 05, 2018 11:42 pm

At first we want to apologize for not responding for so long; both of us had a lot of work in our dayjobs, we got home tired and didn't even want to look at code Razz
We'll now have some more spare time, that we'll use to code. At least I hope so.

@digit These are some good changes, but we didn't manage to include them (yet).

Please look at working implementation of previously shown idea, and as always, tell us what you think about it Smile

Spoiler:
 

Also: "Please stand by" is now showing up in too many places now. Things like buying and selling now wait for server to respond, but soon they'll do it in the background, and "Please stand by" will be used only in essential parts of code, where we can't predict what will happen next (eg. login screen).
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Noobfaces
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Jun 06, 2018 6:38 am

How long has it been since I last saw everyone...

Has Wolfy passed away?


iN GOD I TRUSTâ„¢ wrote:
haha O_O noobface is the noobiest. quote him, not my name.

jork wrote:
lol i enjoy noobface because noobface is noobface. that's why he noobface.

2D4 wrote:
i hate noobface sometimes but not sometimes. he's cool but not constipated overrated outstyled or a loser.
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Jun 06, 2018 7:33 am

Yes, sadly he has. We didn't have opportunity to get to know him, but he seemed to be a really nice guy. There is this topic with memories of him, here: http://rrsurvivors.forumclan.com/t733-memories-of-wolfy

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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Jun 06, 2018 11:59 pm

I want to ask you for your help (looking at you, @digit, but anyone can help if they want).
We need to design bot stats and switch for armor/speed for the left side of the workshop and I can't think about anything particularly good.
It must fit in empty area above the parts list (see screenshot) and contain: armor, speed stats and some sort of slider/switch for armor/speed balance. If can also contain sum of battery power and other useful stats you can think of.

If you decide to help us, let me know Smile

screenshot:
 
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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Jun 07, 2018 12:25 am

pionner wrote:
At first we want to apologize for not responding for so long; both of us had a lot of work in our dayjobs, we got home tired and didn't even want to look at code Razz
We'll now have some more spare time, that we'll use to code. At least I hope so.

@digit These are some good changes, but we didn't manage to include them (yet).

Please look at working implementation of previously shown idea, and as always, tell us what you think about it Smile

Spoiler:
 

Also: "Please stand by" is now showing up in too many places now. Things like buying and selling now wait for server to respond, but soon they'll do it in the background, and "Please stand by" will be used only in essential parts of code, where we can't predict what will happen next (eg. login screen).

Amazing progress, though credits are not being spent yet as far as I can see.
This new idea is much better and also pleasing to an eye.
Here's another idea, you bought a lot of daggers there and now need to scroll a lot to get to the other parts, maybe to prevent this they could be stacked and it would just say how many of them you have somewhere (like in the corner of the picture just showing the amount).


Noobfaces wrote:
How long has it been since I last saw everyone...

Has Wolfy passed away?

Welcome back,
Sadly yes, long time ago, can't actually grasp that you haven't been around for so long.




btw Guest ik what u did...
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Jun 07, 2018 1:10 am

They actually do update, UI just isn't refreshing after transaction.

Daggers are not market stocks, you won't buy tens of them on one bot Razz

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RageTester
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Jun 07, 2018 9:59 pm

There is clearly more room in this, so I believe speed/armor stats will fit... sadly can't remember how much speed was dependent on the armor, but it was possible to put tower on, reduce armor....remove tower and join lobby with 0 HP...still needed some damage to be defeated.
Need small arrow buttons on both ends -/+ and a slider for faster adjustment.
Good luck, looking nice cheers


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Jun 09, 2018 4:53 pm

pionner wrote:
Please look at working implementation of previously shown idea, and as always, tell us what you think about it Smile
Spoiler:
 

Looks good! Only suggestion would be to have the bot always be in front of the images.
For example:
 

I'll try to think of something for the armor/speed stuff but it would probably look pretty similar to the original...
Spoiler:
 

@noobface! Great to see you again. Hope you stick around
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Jun 09, 2018 5:29 pm

The under/over part is not a problem at all, we were trying both ways and couldn't decide which one is better. Will change to bot-over-slots.

As for meters, we also thought about Fallout 4-style meter with armor/speed instead of hp/radiation:
Spoiler:
 
but we're not sure if it would work well with our UI.
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Jun 20, 2018 10:39 pm


What are you doing today? I'm playing with training mode from original Robot Rage that @Karthor from our Discord managed to force to run.



Well, you can have some fun too, here: http://old.robotrage.pro

And yes, Cheat Engine is allowed there Razz
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Gryndhol
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Jun 20, 2018 10:44 pm

I'm gonna cry - tears of happiness Sad
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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Jun 22, 2018 12:21 am

Oh wow, R.I.P. summer.

Edit: Will deffo install VM on my faster comp, too laggy from this old piece of tech, and here's some old-fashioned wall action:
moo:
 




btw Guest ik what u did...
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RageTester
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Jun 24, 2018 7:40 pm

Excellent! This should help with armor/speed ratio adjustment and 4 sure helps with weapon and  driving testing bounce
Never chill in arena...

Balance of power gets the job done, 7 episodes of 2018 season have aired, many of the bots have not even had their 1st fights and some had as much as 3 Shocked


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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Jun 28, 2018 10:51 pm

Remember our old friend, Cheat Engine?
Well, this is how it works in RRR Smile

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digit
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Jul 22, 2018 3:12 pm

Looks great, pionner! Hopefully this wont cause any unwarranted bans... but I guess it might help to know the creators Wink

I haven't been able to set up the network connection on windows XP vm from a linux host yet, but I hope I can get that working some time...
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sun Jul 22, 2018 3:27 pm

We are pretty sure it won't cause unwarranted bans. We'll have to try running client for about a week non stop, to make sure there are no desyncs in speedhack detector though.

We went back to development yesterday, for now we're building battle instance to be accessible for both players at once.
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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Jul 24, 2018 3:35 pm

pionner wrote:
We are pretty sure it won't cause unwarranted bans. We'll have to try running client for about a week non stop, to make sure there are no desyncs in speedhack detector though.

We went back to development yesterday, for now we're building battle instance to be accessible for both players at once.

How would the system choose who's able to fight atm?




btw Guest ik what u did...
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Jul 24, 2018 8:30 pm

I'm not really sure what are you asking about?
We are currently coding the server to be able to pass necessary info between connected players.
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jork
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Jul 24, 2018 9:52 pm

Oh, I read it as one player could already access the battle instance, my bad!




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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Jul 24, 2018 9:56 pm

No prob Smile
As every player gets his own thread on server's CPU, we are building a "bridge" between them and another thread that is responsible for calculating a battle itself.
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pionner
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Jul 28, 2018 1:51 pm

An update, as I believe you deserve one. Also I have a few words to say.

We recently discovered a massive bug in our server, which in some cases basically cloned bot from one logged in player to another. Out of the blue your bot would just swap to different bot.
We fixed it yesterday, it took us a lot longer than it should, but hey, at least bug is fixed now.

Why I am telling you this?
Because from some time I get private messages, mostly on our Facebook and Discord asking, if the project is dead, because there were no new video/screen/etc in long time.
What I'm trying to say, that all the things you see in the game is maybe 20%, of what's going on in the background. And we have to code them all in, while having sometimes only few hours per week to do so.

So, is the RRR dead?
No, it is definitely not. The lack of updates is because, we already have working front-end. It's not final, there are a lot of things to improve, but it's good for now. We are working in the backstage now, slowly developing, debugging and rethinking our ideas. But we are still working on it, we put to many hours into it to just drop development, of the game we love.

So, if anyone asks if project is dead, feel free to copy-paste this post in their face Smile
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