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 RobotRage Reborn- remake of RobotRage 2 Rearmed

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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 1:11 am

jork wrote:
Was trying to make the power axe hit sound (apparently spear gun has the same sound). But right now it sounds more like the wall bump sound, which is a win cause I don't have to make that 1 now. God I'm bad at this...
Well it's something! elephant I'm sure I would fare much worse...
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 3:22 am

Today was a busy day:)

Short changelog:
-Players have now synchronized map: if I step on the firepit, you can see it.
-Weapon animations are now synchronized: if I swing my poweraxe, you can see it.
-Redesigned some stupid internal server workarounds (don't even ask Wink ).

And today we had first online "match". (if you can call it that way without enemy's HP/battery visible Razz )



Empty chat messages are misinterpreted weapon animation triggers, a minor bug.
Also don't worry, in the final game you won't start inside your opponent Wink
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 3:35 pm

The power axe swing seems rather long, think it was faster, great job nonetheless.
Hitting the wall seems too soft, it used to bounce you 180 straight away.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 4:58 pm

@pionner, great progress! Just a reminder, RR had a pretty simple way of triggering the fall animation that completely disregarded physics. If your robot's center of mass is over the edge of the level the robot will be sent into a frontflip animation regardless of how your robot was positioned previously (if you reversed off the stage you would still do a frontflip instead of a backflip).
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 9:51 pm

@jork we''ll speed it up, I'll watch reference videos to see correct speed later. Bumping will be there too, don't worry Wink

@digit just not coded yet Smile

We have a big problem with server and the way data is sent to it right now. We have an idea how to fix it, but it will take us a while.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Tue Apr 11, 2017 10:31 pm

digit wrote:
@pionner, great progress! Just a reminder, RR had a pretty simple way of triggering the fall animation that completely disregarded physics. If your robot's center of mass is over the edge of the level the robot will be sent into a frontflip animation regardless of how your robot was positioned previously (if you reversed off the stage you would still do a frontflip instead of a backflip).
It also did very high frontflips when hit by remote charges, missiles (no positive for heat seeking) and mines, even though the robot seemingly flew in the air it didn't affect the fall time at all.

I know it has been quiet here lately, but where on Earth is everybody? 2D4 has been too silent lately.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Apr 12, 2017 4:37 pm

Just a quick preview of falling animations, speed up poweraxe and arena overview on the start of the battle (GUI is freaking out during animation, I'll fix it later).


Also enemy in the air because tested in one-player mode.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Apr 15, 2017 12:14 am

Epic progress, you are the best!
I think you forgot to add this last video to the website, I know the feeling of doing everything twice...
P.S. Can't sell the game, but no one prohibits accepting donations.


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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Apr 15, 2017 12:28 am

Thanks Smile

I didn't put it on the website on purpose, it's only a preview of things @digit and @jork were talking about.

Actually keeping project non-commercial means we can't earn any money on it. That includes selling the game, accepting donations, any Kickstarter-like platforms, selling merchandise (cups, T-shirts) etc.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Sat Apr 15, 2017 3:37 pm

Looks good! It might be a little slow but I don't think it is that significantly different.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Apr 19, 2017 12:05 am

I don't know what persuaded me to search for this forum again after so long, maybe it's been the recent showings of Battlebots & Robot Wars but hey I'm glad I did.

Your project is looking absolutely great. Very very good work, I've watched a few of the videos and I'm seriously impressed. Nice to see that there is still a community and good luck with RRR.

I've favourited the page so I actually remember to check back in in the future.

Quick question, do people use the IRC and if so, when is it most popular?
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Apr 19, 2017 1:48 am

Hey Kraddy! Long time no see. great to see you around!

As far as IRC goes, I've only dropped in a couple of times and nobody was active, but I'm not sure if it gets busier at other times...
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Wed Apr 19, 2017 2:00 am

@Kraddy thanks for nice words.

@digit sometimes, but not often. I talk with Farum through others ways like Skype or phone and IRC is set up for anybody else who have any questions to us. (btw. I saw you join about 15 minutes ago Wink )
Although I try to be there as often as possible, and I have message notification set to all messages, so you can just join and ask questions Wink

As for an update about what's going on: we didn't do much past few days, because of Easter.
Farum is implementing networking with anticheat (these two will be very close to each other) and I will start implementing other bot parts after I learn how to export whole thing from blender to 3DS MAX without breaking everything along.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Apr 20, 2017 3:41 pm

We were thinking about server, and we have an unusual idea.
Everybody who want, could setup their own "community server". These would register in main server and handle battles, while main server would provide necessary data to them and redirect players to community servers (lobby would be on main server, so everybody can see everybody).
You wouldn't be redirected to your own server (to prevent cheating and network problems).
That, with your help, would allow us to run whole RRR on my private server. That means no money needed to keep it running (it's running anyway), and that means we can keep it online basically forever Wink


There will be 2 types of credits in game. Normal (10 for win) and "pro" (1 for win). Pro will be for buying premium weapons.
Additionally to reward people who run community servers you would get 5 pro credits for every 24 hours of community server running uninterrupted.

What do you think?
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Apr 20, 2017 5:20 pm

How would running a server work and does this need high upload speed? Cause mine is crap.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Thu Apr 20, 2017 8:46 pm

You would download server application and run it. It would ask you to login on an ingame account to get reward credits (optional).
There will be video tutorial how to set up your router, Windows Firewall etc.

It is just a draft, not a working app. It does nothing except showing these messages on the screen, done in less than 10 minutes:
Spoiler:
 

You would be able to see basic stats (how many battles is your server currently handling etc.) and issue basic commands (stop the server, change account).

About performance: we will have to test.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 1:05 am

Excited to see this!


Everything has been figured out, except how to live.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 3:23 am

The only audio files that I still found in the original game files:
Spoiler:
 




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 4:37 am

Hm.. interesting idea. Unfortunately my ISP doesn't allow home servers of any kind, although it may go undetected when it is still just a few of us playing.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 9:45 am

@IGIT yeah been a long time, was quite shocked when I saw the forum was still active. I'll try to drop in the IRC every now and then and see if anybody's online Smile

@Pionner I like the idea you have for servers as long as it's an optional feature which going by the way you're talking, it sounds like it is. I would have to enquire with my ISP to see what we're actually allowed to do as we recently changed provider.
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 3:04 pm

I can pretty much run it 24/7 since I have a network I don't use, yet I still pay for it lol, but upload speed is really crap as I said before, so I have no idea if it can be any effective.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 3:26 pm

@jork There will be some hardware/network tests to tell if your gear is able to run server.
Also you have game files? Can you share all you got?
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 4:39 pm

@IGIT
I think PM is broken...

@pionner

http://rrfilestorage.webs.com/texter.cst
http://rrfilestorage.webs.com/robotwars.cst

Can be open with adobe director, this is where I took the models from. There is a lot of stuff I don't understand. There is also a 3D model of bot in there somewhere.




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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 4:56 pm

jork wrote:
@IGIT
I think PM is broken...

hmm... yeah it does seem to be malfunctioning. Unfortunately I can't really do anything about it because it is all handled by Forumotion...

EDIT: oops... it appears that some CSS was hiding some critical elements. I think its working now.


Last edited by digit on Fri Apr 21, 2017 5:05 pm; edited 1 time in total
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PostSubject: Re: RobotRage Reborn- remake of RobotRage 2 Rearmed   Fri Apr 21, 2017 4:59 pm

There is nothing interesting in texter.cst, maybe except prices and exact text messages.
I'm unable to open robotwars.cst, I'm using Director 12. Redownloaded the file and still getting fatal error. Any suggestions?

edit. Nevermind, downloaded trial of Director 11 and it's working Smile
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